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Rules & Regulations/Other/Freestyle Guidelines

PWA Freestyle Guidelines

Issued by IFCA 28th June 1998


Freestyle Scoring:

The defining principle of the new discipline is in the name 'Free'. Judging will be based on an entire heat not on individual manoeuvres . A sailor who performs just one 'big' manoeuvre in an 8 minute in heat and little else will not be scored as highly as a sailor who can perform manoeuvres of a high standard throughout the heat.

It is proposed that the Freestyle discipline should be scored by a panel of 5 judges. These 5 judges will score the competitors in the following two categories:

Overall Impression :

A score which sums the style of the sailor throughout the entire heat taking into account Overall impression will not take into account the audience reaction to a routine.

Technical Performance :

a) Compulsory manoeuvres:
If compulsory manoeuvres are specified, the Technical Performance score will be awarded on the compulsory manoeuvres only. Sailors may perform the compulsory manoeuvre any number of times, only the highest scoring manoeuvre will be chosen. In this situation, the Overall Impression score will take into account the fluidity, energy, diversity and the overall flow of the whole routine.

b) No compulsory manoeuvres:
If no compulsory manoeuvres are specified, the Technical Performance score will reflect the degree of difficulty? Did the sailor perform the manoeuvres well? Did the sailor perform a diverse routine with a good combination and variety of manoeuvres?

Muliplication Factor :

The Overall Impression and Technical Performance scores will be multiplied by a weighting, the 'Multiplication Factor' which will be announced by the Head Judge and published on the ONB.

One single score will be awarded to each sailor in each of the two categories, the highest and lowest score of the 5 judges will be disregarded leaving three scores to be totalled from each category.

Compulsory manoeuvres :

It may be possible that the Head Judge will require all sailors to perform a number of compulsory manoeuvres in a heat. These manoeuvres will be picked from the list of recognised manoeuvres on the Freestyle guidelines. Compulsory manoeuvres may be performed at any time during a heat and may be combined as part of a sequence of manoeuvres. If compulsory manoeuvres are required, sailors will be informed of this at the skippers meeting.

Definitions

Scores will not be split into categories classifying jumps, tricks or transitions but may be described by those three titles and can be used to define types of manoeuvre.

A 'trick' is defined as a manoeuvre which a sailor exits whilst still travelling in the direction that he was travelling before the manoeuvre. e.g. A gybe 360, A sail 360,

A 'transition' is a manoeuvre where a sailor exits in the opposite direction. e.g. A carve gybe, An aerial gybe etc...

General Guidelines Although scores will not be given for individual manoeuvres, it is possible to use the following guidelines to show which moves are considered more technically difficult than others and will therefore enhance the overall score given for a routine.

New innovative manoeuvres and combination manoeuvres will increase both the overall impression and technical performance score for a heat.

Crashed manoeuvres will decrease the technical manoeuvre score for a heat. In general judges want to see manoeuvres a sailor can perform. However, the radical attitude and style of a sailor will be rewarded in the Overall Impression score.

The 'Degree of Difficulty' of Jumps, Tricks and Transitions may vary according to the conditions. i.e. A perfectly executed Forward loop on flat water will be considered more difficult to perform than a perfectly executed Forward loop in 2ft chop.

Jumps

Generalisation of highest scored manoeuvres to lowest scored manoeuvres. These are guidelines for perfectly executed manoeuvres of equal height.

  1. Back loop / Push loops
  2. Clew first forward loop
  3. Clew first back loop
  4. Table top
  5. Forward loop
  6. High jumps
  7. Long jumps

Although individual manoeuvres are not scored, the Technical Performance of manoeuvres will be assessed in the following way:

  1. One handed manoeuvres of a similar height and quality enhance both difficulty and score
  2. Manoeuvres where a sailor exits on the plane will be scored higher.
  3. Combination manoeuvres will be scored higher.
  4. To encourage a progress in manoeuvres, new and inventive moves will be scored highly, but only if executed in a controlled fashion.

Trick & Transitions

It is not possible to rank single manoeuvres in order of difficulty, especially as single manoeuvre are not scored. However, the Technical Performance of manoeuvres will be assessed in the following way:

  1. A combination of moves in a flowing manner will be scored more highly
  2. One handed manoeuvres of the same quality will enhance the score of a manoeuvre.
  3. A manoeuvre of the same quality executed with a planing landing will score more highly.
  4. All the above manoeuvres are defined for the basic manoeuvre. Creative variation on a manoeuvre will score higher
  5. Pirouettes, hand drags and extra stylish movement will score higher.

Compulsory Manoeuvres

Jumps

  • Forward Loop
  • Rail grab jump

Tricks

  • Duck Gybe
  • Aerial Gybe
  • Duck Tack
  • Helicopter Tack

Transitions

  • Carve 360 gybe
  • Sail 360
  • Sail and board 360
  • Willy Skipper

1998 Funboard Wave & Freestyle Worlds

 

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